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Rules & format

*This page is still under development, The rules will match as closely as possible, the rules and format used during the Red bull Air Race World Championship. The below information is a placeholder while we finalize the rules and format. We expect to finalize the information for Season 1 by 2024


In this section, you will find the general information about the format for the inaugural season of the Air Race Championship Series. The format of the competition has been modified from the real life competitions, due to what is currently possible in the simulators.

Season 1:

Season 1 will consist of a two event pre-season, and will not count towards the regular season points. It will serve as practice for the regular season and the points for pre-season will be tracked. The regular season will consist of six events and competitor with the most points after the final event, will be crowned the Season 1 Champion.

sign up:

All events in the Racing Championship series require pre-registration for the event. You can register for each event here.

General Rules

In this section, you will find the general information about the rules for the inaugural season of the Air Race Championship Series. The rules of the competition have been modified from the real life competitions, due to what is currently possible in the simulators. All competitors must familiarize themselves with our rules, prior to competing in any events. 

Air Gates:

There are several different type's of air gates throughout the different race courses. Below is a description of each type of air gate, and what they mean:

Checkered Double Gate:

  • The checkered double gate typically indicates the start or finish line

  • Competitors should enter this gate with wings level (for both start and finish line occurrences)

  • Speed through this gate should not exceed 200kts*

Double Gates:

  • The non-checkered double gates indicate an intermediate race gate, but can sometimes indicate the start line for a race (ex. Indianapolis, Ascot, Cannes)

  • Competitors should enter through this gate with wings level

Single Gate:

  • Single gates indicate a turn

  • Competitors typically fly on the side that the pylon base extends from

    • For some courses this does not apply, and you will need to pay attention to the course map to find the correct side to fly on (ex. Gdynia).​

Knife Edge Gates (Quadro):

  • Two double gates in quick succession of each other indicate a knife edge maneuver through the gate

  • Competitors are to perform a knife edge through these gates in either direction**

*Applies to the start line only

**In the future, the knife edge direction will be pre-determined

Starting Speed:

The starting speed limit when entering the starting gate is typically 200 knots (230 mph). Depending on the course, this may be reduced and pilots will be notified before the event. 


Exceeding the starting speed limit will result in a penalty or disqualification

Level Flying:

Through the double gates, pilots must fly with their wings within 10° of level. In addition to wings level, when flying through double gates, pilots must maintain altitude and cannot climb or descend.

Flying through a double gate at more than 10° of level will result in a penalty. Flying through a double gate while either climbing or descending will result in a penalty.


Through the air gates, pilots must fly with their fuselage below the top of the pylon. Additionally, pilots should aim to fly between the top 40% of each pylon.

Flying with your fuselage above the top of the pylon will result in a penalty. At this time, flying too low will NOT result in a penalty.


The race commissioner will do their best to assess penalties throughout each competitors run if necessary. Competitors are required to report any penalties, especially pylon hits, at the end of their run. Below is the list of penalties that could occur during a run.

3 Second Penalties:

  • Hitting a gate (1st Time)

  • Hitting a gate (2nd Time)

2 Second Penalties:

  • Flying too high, through or over an air gate (assessed via the RaceTracker)

  • Incorrect level (at an angle) crossing through an air gate

Did Not Finish (DNF):

  • Deviating from the race course

  • Loss of aircraft control

    • Making contact with the ground​

    • Uncontrolled aircraft movement

  • Exceeding 202 knots through the starting gate

  • Hitting a gate (3rd Time)

The race commissioner will make the final decision on all penalties.

Point Structure:

The points structure will be as follows throughout the pre-season and regular season events:

  • 1st - 12 Points

  • 2nd - 9 Points

  • 3rd - 7 Points

  • 4th - 5 Points

  • 5th - 4 Points 

  • 6th - 3 Points

  • 7th - 2 Points

  • 8th - 1 Points

Aircraft Selections:

The official aircraft of choice for Season 1 of the Air Race Championship Series is the Edge 540 V2 from LivToAir! You can purchase the official aircraft of Season 1 here!

The full list of acceptable aircraft for the Racing Championship Series are as follows:

  • Eagle R100 - F7 Simulations

  • Eagle S100 - F7 Simulations

  • Edge 540 V2 - LivToAir

  • Extra 330LT - Default

  • Sbach 342 (XA42) - LivToAir


We will be using a race tracker developed by AtomicTerrorPig to record the raw times from each competitor. The race tracker will provide you with your raw time, and also add any penalties for flying too high. 

Download the race tracker here!

Assistance Options:

Below are the minimum requirements for the in-game assistance options. You may choose a more stringent setting if you desire, but these are the minimum requirements.

  • Unlimited Fuel

    • ON​

  • Crash Damage


  • Aircraft Stress Damage


  • Engine Stress Damage


  • Icing Effect


  • Turbulence

    • LOW​

  • G-Effect

    • OFF​

  • G-Suit

    • ON​

Environmental Presets:

If live weather permits for a successful event, we will use live weather. Otherwise, the race commissioner will decide between the default clear skies, few clouds, or scattered clouds. Winds cannot be modified. Time of day can be set to any time of day you would like.

Weight & Fuel:

Competitors need to ensure their aircraft weight is at least 698 kilograms (1,539 pounds) at the end of their run. The RaceTracker requires you have at least 25% fuel, and 150lbs of payload in order for your times to register.

It is highly advisable to set your aircraft at the exact minimum weight, and enable unlimited fuel for the competition.

Competition Package:

All competitors will receive a Competition Package, prior to the start of the event. The package will include the following information:

  • Track Map / Race Layout

  • Event ICAO / Nearest Airport

  • Event Server

  • Selected Weather Preset

  • Airport Diagram​ / Logistics Plan

    • Designated Parking / Paddock

    • Additional Instructions

    • Race Tracker Event Code

  • Track Specific Rules*

*If the rules for the specific track differ from the general rules

Event Format

In this section is all the information regarding the structure and format of each event for the Air Race Championship Series. 


Each event during Season 1 of the Air Race Championship Series will comprise of five flying sessions. 

  • Training*

  • Qualifying

  • Round of 14**

  • Round of 8**

  • Final 4**

Event Times:

  • Training - Starts at TBD

  • Race Day - Starts at 18:00 UTC***

*Competitors are not required to attend the training session in order to compete.

**This assumes there are enough people to fill the round of 14, 8, or 4. If there are not enough people, adjustments will be made as necessary.

***Subject to change. This is the preliminary proposed start time for the events.


Each event will have one training session on the Friday before race day. During this time, competitors can practice as much as they would like, and ask any questions regarding the course, format, rules, etc... 

Competitors are not required to attend this session, but it is recommended.

The training session is currently TBD. This may be moved to 30 - 60 minutes prior to qualifying on race day.


Each event will have one qualifying session, which will take place the day of the event. Qualifying will be approximately 30 minutes long, and all pilots must attend. The format for qualifying will be a free-for-all, and pilots will all fly during this session at the same time*. The best time from this session counts, and the fastest 14 pilots move into the Round of 14. The fastest pilot during qualifying gets 1 point awarded towards their Championship Points total**. 

*This may change depending on if it works well or not

**This may change, pending confirmation from additional sources. There have been several different formats during the tenure of RBAR series.

Round of 14:

The fastest 14 pilots during qualifying will compete in the Round of 14. During this round, pilots will compete head-to-head, in seven different heats. The starting order will be determined by the results of the qualifying session.


The starting order and heats will be as follows:


Heat 1: 10th Fastest vs 5th Fastest

Heat 2: 11th Fastest vs 4th Fastest

Heat 3: 9th Fastest vs 6th Fastest

Heat 4: 12th Fastest vs 3rd Fastest

Heat 5: 8th Fastest vs 7th Fastest

Heat 6: 13th Fastest vs 2nd Fastest

Heat 7: 14th Fastest vs 1st Fastest


The fastest pilot of each heat and the fastest loser will move on to the Round of 8.

Round of 8:

The winners of each heat and the fastest loser during the Round of 14 compete in the Round of 8. All competitors in this round receive points to their Champion Points total. 


The starting order and heats will be as follows:


Heat 8: Heat 1 Winner vs Heat 2 Winner

Heat 9: Heat 3 Winner vs Heat 4 Winner

Heat 10: Heat 5 Winner vs Heat 6 Winner

Heat 11: Fastest Loser vs Heat 7 Winner


The winner of each heat during the Round of 8 will move on to the Final 4.

Final 4:

The winners of each heat during the Round of 8 compete during the final round of the event. The final four is one heat, and the fastest pilot from this heat wins the event. 

The starting order for the Final 4 is as follows:

First: Heat 8 Winner

Second: Heat 9 Winner

Third: Heat 10 Winner

Fourth: Heat 11 Winner

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