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League Rules

Current rules for the Landing Challenge Series

General Rules

In this section, you will find the general information about the format and rules for the Landing Challenge Series.

Environmental Presets:

Weather preset to be live weather, unless noted otherwise. Time of day can be set to any time of day you would like. The current weather will be displayed on screen during the event, to keep all competitors honest.

Aircraft Restrictions:

You may choose any aircraft you fancy, and you are able to change your aircraft at the beginning of each round if you would like. The current restrictions on aircraft types are:

  • VTOL

  • Helicopters

  • Gliders

  • Balloons

  • Tilt Rotor Aircraft

  • Vertigo (GotGravel)

  • Cessna 172 (Asobo)

  • Planes Without Wheels (Example: Hercules)

You can see the current list of third party aircraft in our hangar here.

The Approach:

The approach path is what makes each landing challenge unique, so you must follow the approach path in order for your landing to count. The approaches usually use the surrounding terrain to make them unique, and challenging, for each airport. Remember, in order to not get a DNF, you must be follow the correct approach.

Active Pause Zone:

The active pause zone is where you will pause while waiting for your turn. This will set you up in the correct position to follow the approach path. The active pause zone will be pointed out on the competition flight plan. Remember, in order to not get a DNF, you must be in the active pause zone.

Go Arounds:

Each competitor is permitted only one “go around” per round. Go arounds are acceptable, so long as you climb out 500 FT AGL. Once, you've climbed out, slew back to the Active Pause Zone. In order to not get a DNF during your go around, you must slew back to the Active Pause Zone, and start from there. You do not have to use your “go around”, but it is there if you need it.

Go arounds are not permitted if:

  • You land short of the runway

Runway Etiquette:

Following your landing, either come to a full stop on the runway, or taxi off the runway at a realistic pace (typically 20kts). Taxiing off the runway at excessive speed, may result in a DNF. You cannot utilize the final taxiway as additional space to slow your aircraft down, that otherwise would have overrun the runway.

Interference:

If during your approach, another competitor interferes with your line of sight you have several options:

  • Continue with your approach and landing, and elect to score that one

  • Continue with your approach and landing, and elect to have a redo

  • Continue flying, and use a free go around that does not count against you

Rounds:

Each landing competition consists of two rounds. You do not need to participate in both rounds in order to win.

Practice Landings:

There will be a timer on stream for practice landings before each round starts. Round 1 practice occurs during the pre-show and lasts for 30 minutes. The final practice round is 10 minutes long, following the conclusion of the first round. Following the end of each practice round, all competitors move to the Active Pause Zone.

Scoring

In this section, you will find the general guidelines on how to score, and how the scoring works.

Scoring:

The scoring is rated on a scale from 0 - 10. Zero being the lowest score possible, and ten being the highest possible. Scoring is based on the scoring criteria (see below).

The winners are determined by the highest scores in either round. Having two rounds allows you two attempts to get the highest score.

Example: You score a 9.45 in round one, but a 4.51 in round two. If a 9.45 is the highest score across all the competitors and rounds, you are crowned the landing champion for that event

Scoring Criteria:

Smoothness (S): Butter that bread! You want to land as smooth as possible! Because of how the game and servers work beyond our control, harder landings may be portrayed as a bounce on stream. If we ask if it was a bounce or no bounce, be honest about how it was so we can score correctly.

Centerline (C): If the airport / airstrip has a centerline, you want to land on or as close to the centerline as possible. The closer you land to or on it, the higher your rating for this criteria will be!

Touchdown Zone (T): If the airport / airstrip has a touchdown zone, you want to land in that zone or as close as possible to it. The closer you land to or in it, the higher your rating for this criteria will be!

S: Smoothness Only - All ten points are awarded towards smoothness only

SC: Smoothness & Centerline - Five points are awarded towards smoothness, and five points are awarded towards centerline

SCT: Smoothness, Centerline, & Touchdown Zone - Smoothness is worth 3.33, centerline is worth 3.33, and touchdown zone is worth 3.33

DNFs:

DNF's are given out for the following reasons:

  • Overrunning the runway

  • Landing short of the runway

  • Landing on the wrong runway

  • Incorrect approach path / active pause zone

  • All landing gear is off the runway

    • In other words, not being in control of your aircraft

  • High-speed taxi exit

    • Utilizing the final taxiway as additional space to slow your aircraft down, in order to not overrun the runway

  • Not slewing to the APZ following your go around

    • Competitors all need to start from the same point, regardless of if you are doing a go around

Redos:

Redos are given out for the following reasons:

  • Extreme Lag

  • Interference

  • Aircraft Fails to Render

Tiebreakers:

Ties are generally able to be broken within the current scoring system, by utilizing your average score, with no scores excluded. If a tie still remains, then there will be a tiebreaker round between those competitors. It will be winner takes all, and no go arounds are allotted for this round.​​

Scoring Commands:

To score, wait until you see the replay screen show up on screen. Once the replay screen shows up, the scoring will be open. To submit your score for that landing, type "!score <#.##>".

Scoring Structure:

For clarity, after all the votes are in, the average score is computed by removing the highest and lowest scores given for the competitor, and then taking the average of the remaining scores between them.

Leaderboard Points

In this section, you will find information on the seasonal leaderboard point structure for the Landing Challenge Series events.

Event Points:

Leaderboard points are as follows for each event throughout the regular season:

First Place - 5 Points

Second Place - 4 Points

Third Place - 3 Points

Fourth Place - 2 Points

Fifth Place - 1 Point

How To Join

In this section, you will find information to join the Landing Challenge Series events.

Prior To The Event:

Prior to the event and after you have signed up, you will be added to a private discord channel that has all the event information for the night. You are required to be in the discord server in order to compete. The following information will be provided to you:

  • Competition Airport ICAO & Details

  • Approach Path & Active Pause Zone Images

  • Server Information

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